Building bridges and blending my life

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Rekkert's avatar
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Well, it's been a long time since my last journal entry, I just wanted to show everyone what I've been up to and why I haven't been uploading as much as I could.

My biggest creative passion is 3D modeling, but now that I'm migrating towards Linux and open source software, I was unable to keep using 3DS Max. I wanted to get into Blender since a couple of years back, but I just found it too difficult. Even with online tutorials, I just couldn't get pass that awful first impression. That all changed a month ago, when I started a professional Blender course on a new design school here in Buenos Aires, called Innatus. This course was the first Blender course offered in Argentina, it was what I was waiting for all these years.

Already after the first class, I was able to do what I had found so hard before, and now, after attending just 2 classes, I'm more than comfortable with Blender, and I'm using it a lot at home and at work (both on Windows and Linux respectively). While there are some things on the modeling side that I still have to learn how to do, I find it easier to use than 3DS for some things, it gives far more professional results faster with materials and lights, and it renders and runs much faster.

It'll probably be a while before I finish my first mesh, but I wanted to give you all a sneak peak at it, it's an original Trek bridge design from the late 23rd Century (no ship class or name chosen yet, feel free to give me ideas!):

C3 02 by Rekkert

C2 04 by Rekkert

C1 8 by Rekkert
© 2016 - 2024 Rekkert
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vpier's avatar

I need to get back into 3D modelling and I definitely want to understand how Blender works so I can do this. I want to design a clean Prometheus Class bridge, and potentially import that into Steam VR.