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Valley Forge Class Download by Rekkert Valley Forge Class Download by Rekkert
Format: 3DS Max 2012
Mesh version: 1.3

Design by Masao Okazaki

For a full version history and conditions of use, read the Readme file included.
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:iconanthsco:
anthsco Featured By Owner Oct 22, 2014  Professional Digital Artist
Fantastic model! Do you allow conversions to Poser or Daz3D?
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:iconrekkert:
Rekkert Featured By Owner Oct 22, 2014  Professional Digital Artist
Thanks!
Yes, of course! Are you interested in doing one?
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:iconanthsco:
anthsco Featured By Owner Oct 22, 2014  Professional Digital Artist
Both. But someone would have to convert them to .OBJ for me as i donot have 3DSMAX.
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:iconrekkert:
Rekkert Featured By Owner Oct 26, 2014  Professional Digital Artist
I could do that part, but I've never done an UVW unwrap for them, is that ok?
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:iconanthsco:
anthsco Featured By Owner Oct 27, 2014  Professional Digital Artist
I have UVUnwrap so it is not a problem. Just include the textures and it should be ok. 
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:iconvatorx:
vatorx Featured By Owner Jan 19, 2014
Alguna chance de que exportaras esto como .obj para los que no tenemos 3dmax ? Please 
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:iconrekkert:
Rekkert Featured By Owner Jan 19, 2014  Professional Digital Artist
La idea era exportar todos mis modelos a .obj con ayuda de un conocido de aca de deviantART que trabaja el formato, pero entre falta de tiempo y ganas por parte de uno o del otro nunca llegamos muy lejos. :/
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:iconvatorx:
vatorx Featured By Owner Jan 19, 2014
Vos decis que es mas complicado que un "export as obj" y ya ? :D mattymanx convirtio un monton, pero hace unos meses dijo "no convierto mas, chupenla" :lol: y bueno... me dijo que me baje el 3dmax trial y que lo haga yo, pero nunca lo use y me parecio excesivo laburo para hacer dos clicks. Claro que me puedo equivocar y que sea mas complicado, el los pasaba por carrara y hacia un bardo tremendo que los normals y no se que. Yo uso Daz Studio y soy feliz con eso, no me da para algo tan complejo como 3dmax... por eso te decia... :B capaz en trekmeshes.ch alguien lo hace de onda ?
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:iconrekkert:
Rekkert Featured By Owner Jan 19, 2014  Professional Digital Artist
Es que depende mucho del modelo. 
En un modelo hecho "bien", o sea con texturas y mapeado completamente, es asi de fácil como decís vos. Pero como yo esto lo hago de hobby, no se todo lo necesario y no uso texturas, sino simples mapas. Al exportar a .obj hay que primero hacer un mapeo UVW completo del modelo, cosa que no se hacer bien.
En fin, voy a ver que onda con este conocido de acá; teníamos uno de mis modelos (Watchtower class) casi completado, por ahí ahora hay algo de ganas por parte de ambos y lo terminamos. :)
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:iconvatorx:
vatorx Featured By Owner Jan 20, 2014
ah, no lo habia pensado eso, hay un programa que se llama uvmapper que te deja cargar un .obj y generarle automaticamente uv maps en forma de caja, deberia funcionar, pero despues habria que crear las texturas, y no tengo idea de como hacer en 3dmax para separar por material zones
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:iconunusualsuspex:
unusualsuspex Featured By Owner Apr 7, 2013  Hobbyist Digital Artist
An "I.A.C" (Instant Add to the Collection) Thanks so much for sharing these two models :salute:
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:iconrekkert:
Rekkert Featured By Owner Apr 7, 2013  Professional Digital Artist
:D Thanks! I hope to release the rest of them tomorrow.
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:iconunusualsuspex:
unusualsuspex Featured By Owner Apr 8, 2013  Hobbyist Digital Artist
More??? Woohoo! :woohoo:
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:iconkillabc:
KillaBC Featured By Owner Apr 7, 2013  Professional Digital Artist
Woot! Excellent stuff Rekkert. The Valley Forge is wonderful.
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:iconrekkert:
Rekkert Featured By Owner Apr 7, 2013  Professional Digital Artist
Thanks! It's wonderful indeed, I consider it one of Masao's best designs.
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:iconkillabc:
KillaBC Featured By Owner Apr 25, 2013  Professional Digital Artist
Bit late but here is a render of it. :)

[link]
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:iconrekkert:
Rekkert Featured By Owner Apr 25, 2013  Professional Digital Artist
Wow, great image! Thanks for sharing!
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:iconkillabc:
KillaBC Featured By Owner Apr 25, 2013  Professional Digital Artist
No probs, I have a massive soft soft spot for TOS designs.
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Submitted on
April 7, 2013
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