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Rekkert

Tadeo D'Oria
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Hi folks! We've been busy this past year over at The Roddenberry Archive, and we just had a major release, check it out at https://roddenberry.x.io/!We've included a lot of TOS interiors, TNG interiors, the DS9 promenade, the Defiant bridge, and much, much more! Check out the new blog post for all the details!


Also, we've released new interviews with David Gerrold and Walter Koenig, which you can check out in OTOY's YouTube channel!

https://www.youtube.com/@OTOY/videos

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So, this is old news to anyone who follows me on Twitter/SciFi-Meshes/TrekBBS, but as I'm seeing more and more emails and notes for commissions coming from here, I realized I never mentioned it here.


Late last year fellow Trek modeler and colleague of mine Donny Versiga offered me a position as a 3D artist on OTOY's Roddenberry Archive, which is working to digitize and reproduce all aspects of Trek from Gene Roddenberry's era, including documents, sets, ship models; the whole lot. You can see a glimpse at some of the work being done in this video here: https://www.youtube.com/watch?v=65ZtLReySGo


I started working for the Archive in February, not only collaborating with amazingly talented artists but also consulting and talking regularly with Trek design legends like the Okudas and Daren Dochterman; which is a literal dream come true for me.


So anyway, that's the reason why my fan art posts have become more scarce since then. I still work on personal projects when time allows (there's some new interiors for the USS Appalachia hopefully coming quite soon), but I stopped all commissioned work for the time being. I can't wait to show more fully the stuff I've been working on for the Archive!

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Hello everybody!

I've recently quit my full time job, and after much deliberation and planning (and having several requests), I'm starting to do commissioned work!

Of course most of my work so far is Trek stuff; but I'm more than willing to try any scifi (or not scifi!) style you may want! From Star Trek, Star Wars, Battlestar Galactica, or any universe can be brought to life, so feel free to ask! Same goes for insignias or posters, if you've got an idea, just send me an email or a note and we'll talk.

Workflow:

If you are interested, feel free to contact me at tadeotrek@gmail.com

After receiving an email and getting an idea of what the project will be, I'll send you an estimated time for completion as well as a required fee (prices are detailed below). Given that I'm from a country without Paypal support, I accept payments via Payoneer, and I need an email address, first and last name, and country/state in order to generate an invoice. You'll be able to pay said invoice using a credit card (Visa or Master Card), or with an eCheck if you're from the US.

If you're OK with the price and time, I'll ask for you to send me half of said price in order to start working on the design. Once work has started, I'll send updates and of course I'll be open to making changes on the fly.

After finishing the work, I'll send you some renders for final approval and, after having said approval and receiving the rest of the payment, I'll send you all the high quality images that you might need on whatever resolution you might need.

2D Work:

Depending on the complexity of the design you want, the pricing will be between $25 to $100. Here are some examples of my work:

Alternate 24th Century Starfleet Uniforms by Rekkert Klingon Rank Insignias by Rekkert Star Trek Discovery - Starfleet Uniforms by Rekkert Starfleet Combadges and Insignias by Rekkert NX-09 Ptichka Assignment Patch by Rekkert NX-04 Discovery Assignment Patch by Rekkert Starbase 35 Pharos Assignment Patch by Rekkert Master of Orion - Human Recruitment Poster by RekkertUSS Charybdis - Master Systems Display by Rekkert

3D Exteriors:

Once again these depend on the complexity, pricing is usually around the $200 range, but can be higher or lower depending on the shapes and materials needed. Some examples:
Type-7 Shuttlecraft by Rekkert Type-17 Shuttlecraft by Rekkert Type-15 Shuttlepod by Rekkert

3D Interiors:

When it comes to doing interiors, it is a very long process, as it's not only about 3D meshes, but computer interfaces and graphics as well. This also affects the pricing, as it will vary not only depending on the complexity of the mesh, but on the kind of interface required as well. Without looking at the specific requirements for each bridge, I'm only able to give a price range for each category, as follows:

Modification of an existing bridge of mine: $50-$200 (for example, a Galaxy-Class style bridge)

  The price here will depend on if new 3D meshes are required, if console graphics or materials must be changed, etc.

Brand new bridge: $100-$300

  Whatever bridge you might want that doesn't follow a design that appeared on a show/movie.


Canon bridge or bridge with the same structure: $200-$400

  The most difficult thing with canon bridges is to get the structure (floor, walls and ceiling) to look right, so this are the most time consuming of projects. 

Other rooms or interiors will have prices ranging from $25 (for something like a corridor) to $300 (for something like an Engine Room). Again, an exact price tag will be provided on each proposal.

Here are some examples of my work:
USS Challenger Bridge Cutaway by Rekkert USS Challenger Bridge by Rekkert USS Quasar Two Three Fore by Rekkert USS Odyssey Bridge by Rekkert USS Odyssey Bridge Cutaway by Rekkert USS Galaxy Sickbay #1 by Rekkert USS Enterprise-D Bridge - 2370 by Rekkert USS Enterprise-D Bridge - 2370 Cutaway by Rekkert

I'm looking forward to working with you! :D (Big Grin)
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Well, it's been a long time since my last journal entry, I just wanted to show everyone what I've been up to and why I haven't been uploading as much as I could.

My biggest creative passion is 3D modeling, but now that I'm migrating towards Linux and open source software, I was unable to keep using 3DS Max. I wanted to get into Blender since a couple of years back, but I just found it too difficult. Even with online tutorials, I just couldn't get pass that awful first impression. That all changed a month ago, when I started a professional Blender course on a new design school here in Buenos Aires, called Innatus. This course was the first Blender course offered in Argentina, it was what I was waiting for all these years.

Already after the first class, I was able to do what I had found so hard before, and now, after attending just 2 classes, I'm more than comfortable with Blender, and I'm using it a lot at home and at work (both on Windows and Linux respectively). While there are some things on the modeling side that I still have to learn how to do, I find it easier to use than 3DS for some things, it gives far more professional results faster with materials and lights, and it renders and runs much faster.

It'll probably be a while before I finish my first mesh, but I wanted to give you all a sneak peak at it, it's an original Trek bridge design from the late 23rd Century (no ship class or name chosen yet, feel free to give me ideas!):

C3 02 by Rekkert

C2 04 by Rekkert

C1 8 by Rekkert
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So, now I'm mostly uploading 2D work from my Enterprise Class project based on Paul Frenczli's work. But, ironically, the first thing I made was the whole 3D model of the ship! 

So, where is it, you may ask... And that's an excellent question. 
People have said to me that I'm good at 3D modeling; well, I'm even better at procrastinating! The model itself has been done since July (JULY!!!!). But... I never finished the textures, they're only about 10% done. 
You see, this was supposed to be the big one, the one where I finally did the whole UVW unwrap and create real textures. The problem with that is that, while the modeling for this design isn't as hard as, say, the Galaxy-class; the textures are far more difficult, and I failed to take that into account when I started working on this. Said textures are very complex and detailed (just look at a closeup of the NX-01 from the series and you'll know what I mean), and faaaar too boring to do, all gray blocks of different shapes. :D

Enterprise 19 by Rekkert

I can't stand having that finished model just sitting in my HDD, so what I'll probably do it to create a texture similar to my previous work on the Sheridan (and other TOS ships) but with far better resolution, details, speculars, etc. When? Who knows.

I just wanted you guys to know that I haven't forgotten my 3D roots. :)
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Featured

Commissions open! by Rekkert, journal

Building bridges and blending my life by Rekkert, journal

Not just 2D work... by Rekkert, journal

Models available for download! by Rekkert, journal